My final project at USC was leading a massive (38-person) team to make a networked multiplayer space dogfighting game in Unreal’s UDK. You can learn more about it by clicking on the Core Overload link in the header.


Not only was I the project lead on the project, I also was the UX designer, UI artist, and Particle VFX artist. I also helped out our Art Director with some early art direction and personnel management.




I had an amazing engineering team that was able to pull off this crazy game idea in a year. Combine that with the awesome artists from all over the globe who contributed art to the project, and it was an experience that I’ll never forget.


After we had graduated and wrapped up the project, I spent some time to compile all the artwork that had been created for the project and made a really nice artbook. You can view it online at the link below:




I used Photoshop, Illustrator, and InDesign to create the artbook.


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